Enshrouded 1.0 update at a glance
Enshrouded Update 1.0 is the full release of Keen Games' survival action RPG. It went live on October 15, 2026 on PC (Steam) and PlayStation 5 after more than two and a half years of Early Access, and an Xbox version is planned for 2027. This page summarizes the character, combat and progression changes from the 1.0 patch notes.
| Change | Before 1.0 | In Update 1.0 |
|---|---|---|
| Release | Early Access | Full release, October 15, 2026 (PC & PS5) |
| Skill tree | Your old spend | Full reset, all points refunded |
| Level cap | 45 | 50 |
| Gear level | Lower cap | Up to 55 |
| Skill points | - | 212 at level 50: 98 from levels, 60 from Shroud Roots, 54 from Elixir Wells |
| Wands | Light attack only | New heavy attack that pierces and can interrupt weaker enemies |
| New skills | - | 8 (5 mage, 3 archer) |
| New spells | - | 9 (4 of them summons) |
| Eternal gear | - | 41 Eternal spells and upgradeable Eternal arrows |
| Dagger skills | Warrior tree | Assassin tree |
| Saves | - | Carry over (only the skill tree resets) |
| Crossplay | - | Not at launch |
Unofficial summary
This is a player-focused summary of the 1.0 changes that affect skills, spells and builds. It is not the full official changelog. For every fix and balance number, check Keen Games' official patch notes on Steam.
Skill tree reset in 1.0
The biggest change for existing characters: every skill tree was reset. All skill points are refunded the first time you load your save in Update 1.0. Your character level, items and bases stay. Keen Games' own advice is to re-spend your points before leaving your base. Many existing skills also got lower costs or stronger effects, so old builds are worth re-planning instead of rebuilding point for point.
Not sure how to spend them? Our Enshrouded 1.0 builds guide has a re-spec checklist, and every class guide has a level 1–50 skill order.
Level cap 50 and gear level 55
The player level cap rose from 45 to 50, which means more skill points for every build: 212 in total at level 50 according to community planners built from the game files: 98 from levels (2 per level after level 1), 60 from Shroud Roots (1 each) and 54 from Elixir Wells (3 each). You only reach 212 if you explore every biome. Gear now goes up to level 55, so the top weapons and armor sets of Early Access are no longer the best in the game. Upgrading your main weapon to the new tier is the biggest damage increase after the update.
New skills in Enshrouded 1.0
Update 1.0 adds eight new combat skills: five for mages and three for archers (a ninth new skill, Airborne Architect, is a building skill). Values below were checked against the in-game skill text in the 1.0 game files.
| New skill | Tree | What it does | Best for |
|---|---|---|---|
| Advanced Necromancy | Mage | +1 summoned Hollow ally per rank (3 ranks). | Necromancer |
| Totem Mastery | Mage | +1 active totem per rank (3 ranks). | Necromancer |
| Aerial Wand Attack | Mage | Hold the use-item key during a jump: the shot deals +50% weapon damage in a small blast (25 stamina). | Battlemage |
| Wand Evasion Attack | Mage | Dodging fires a piercing wand disc for +50% weapon damage (costs 50 mana). | Battlemage |
| Blast and Cast | Mage | After a wand critical hit, your next staff attack within 10 seconds deals 50% more base damage. | Wizard |
| Puncture | Archer | +10% ranged piercing damage per rank (30% at rank 3). | Ranger |
| Barrage | Archer | Bow hits have a 15% chance per rank to restore 1 durability (45% at rank 3). | Ranger |
| Survival Instinct | Archer | Killing Shroud enemies with a bow or dagger restores 3 seconds of Shroud time per rank (9 s at rank 3). | Assassin, Ranger |
New spells in Enshrouded 1.0
Mages get nine new spells, including four summons. The summons and the new Advanced Necromancy and Totem Mastery skills make a full necromancer (summoner) build possible for the first time.
| New spell | Type | Use |
|---|---|---|
| Pillar of Flames | Fire damage | Area damage on groups |
| Blizzard | Frost damage | Large area that slows enemies |
| Ball Lightning | Shock damage | Mobile damage that chases targets |
| Mana Drain | Utility | Mana sustain in long fights |
| Entangle | Control | Roots enemies in place |
| Fire Totem | Summon | Stationary fire damage |
| Ice Totem | Summon | Slows enemies near it |
| Shock Totem | Summon | Stationary shock damage |
| Hollow Wretch (skeleton) | Summon | Minion that fights and draws aggro |
Eternal spells and Eternal arrows
1.0 adds Eternal versions of spells: the changelog says "all spells now have an eternal version", and the Enshrouded Wiki lists 41 of them, from level 20 to 45. They cast without using up spell charges and can be upgraded like weapons. Archers get upgradeable Eternal arrows: new Eternal ember and Eternal voltaic arrows at several tiers. See the Wizard and Ranger guides for which ones to upgrade first.
Wand heavy attack and combat changes
Keen Games' official combat post confirms that wands now have a heavy attack that pierces through enemies and can interrupt weaker foes. Lock-on targeting was improved, wands can now hit explosive barrels, and melee heavy attacks now hit multiple enemies. Mana costs and cast times of spells were rebalanced as well.
Enshrouded 1.0 hotfixes (1.0.0.1 and 1.0.0.2)
| Hotfix | Date | Build-relevant changes |
|---|---|---|
| 1.0.0.1 | October 15, 2026 | Crash and lighting fixes. The Fire Wisp scroll is now fixed at level 27; before, its damage scaled with player level and was far too strong in the endgame. |
| 1.0.0.2 | October 16, 2026 | Fixed locked world settings, grey fog on Nvidia GPUs and crashes. Corrupted characters are skipped during migration. No balance changes. |
Dagger skills moved to the Assassin tree
Dagger skills moved from the Warrior tree to the Assassin tree. Dagger players can now focus their points in one area, and Warriors no longer path around dagger nodes. Read the updated Assassin build and Warrior build.
What to do after updating to 1.0
- Load your save and stay in your base. Your skill points have been refunded.
- Pick a build from the Enshrouded 1.0 tier list and follow its skill order.
- Slot at least one new spell or Eternal arrow if you play a mage or archer.
- Farm toward the new level 55 gear tier.
Enshrouded 1.0 builds for every class
Enshrouded 1.0 patch notes FAQ
When were the Enshrouded 1.0 patch notes released?
What are the new skills in Enshrouded 1.0?
What are the new spells in Enshrouded 1.0?
Did Enshrouded 1.0 reset my skill tree?
What is the new level cap in Enshrouded 1.0?
Does Enshrouded 1.0 have crossplay?
Sources & how we checked this guide
Facts on this page were last checked on October 20, 2026 against Enshrouded 1.0.0.2 (Steam build 1269579). Patch facts come from Keen Games' official posts. Skill ranks, point costs and percentages were checked against the in-game skill text exported from the 1.0 game files (build 1267041) and cross-checked with two independent community sources. Item names were checked against the official Enshrouded Wiki. Read our methodology.