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Enshrouded Builds
S-TierEnshrouded 1.0Mid-range sustained DPSUpdated October 17, 2026

Enshrouded Battlemage (Wand Build) Build for 1.0

Endless wand fire with a shield on your arm. The easiest strong solo build in Enshrouded 1.0.

Enshrouded Battlemage build overview

The Enshrouded Battlemage build, which many players just call the wand build, mixes ranged magic with close-range survivability. You fire wand projectiles nonstop and keep a shield ready to parry, and your mana refills on its own through Unity and Arcane Deflection. You never really run out of resources, which is why many players think it is the best solo build in Enshrouded.

In 1.0, the Battlemage keeps its core skills (Wand Mastery, Sting, Unity, Life Burst) and gains new options. Wand Evasion Attack fires wider, piercing projectiles, Aerial Wand Attack adds an area attack from the air, and Blast and Cast lets you add a staff for burst. Below is the full 1.0 Battlemage skill order, attribute plan, gear list and rotation.

StatValue
Tier (1.0)S-Tier
RoleMid-range sustained DPS
DifficultyEasy–Medium
Best forSolo
WeaponWand + shield
ArmorLight / medium
Main attributesIntelligence, Constitution
Skill treeMage tree (Battlemage, Wizard)
Max level50 (gear up to 55)

What changed for the Battlemage in Enshrouded 1.0

The 1.0 full release rewards hybrid players. Wand-focused characters got two new wand attacks and a crit-based bridge to staves. The new mage spells, especially Entangle and the summon totems, give the Battlemage crowd control it never had in early access.

The Battlemage holds up better than the pure Wizard because shield parries refund mana and Life Burst adds sustain. You can push into Shroud zones and fight elite packs alone without a healer.

1.0 skill tree reset

Every character's skill tree was reset at the 1.0 launch on October 15, 2026, and all points were refunded. Re-spend your points before leaving your base. Your character level is kept.

Battlemage attribute priority

Attribute points decide how your battlemage build scales. Use this priority when you spend points on the skill tree:

AttributePriorityWhy
IntelligenceVery highWand damage scales with Intelligence.
ConstitutionHighAbout 50 health per point. You fight closer than a Wizard.
SpiritMediumAbout 20 mana per point. Unity covers much of your sustain, so medium is enough.
EnduranceLow–MediumStamina for blocking, parrying and dodging.
Strength / DexterityNoneNot used.

Enshrouded Battlemage skill tree path (level 1–50)

Below is the recommended battlemage skill order for Enshrouded 1.0, split into early, mid and late game. Fill in attribute nodes as you path between these key skills. With the 1.0 level cap at 50 you have more points than in early access, so the late-game tab includes optional flex picks.

  1. 1

    Battlemage (archetype node)

    Entry to the wand/shield hybrid section.

  2. 2

    Wand Mastery

    Chance to fire extra projectiles. Huge early damage increase.

  3. 3

    Sting

    Boosts your wand attacks. Pick it up as soon as it is reachable.

  4. 4

    Intelligence + Constitution nodes

    Alternate them so you are not fragile.

Verify in-game

Skill names and positions are taken from the 1.0 launch tree. Keen Games may adjust values in hotfixes, so always check the in-game tooltip before committing your points.

Key Battlemage skills explained

Wand Mastery

Chance for extra projectiles. The single biggest wand damage increase.

Unity

Mana on wand hits. This turns the wand into a perpetual-motion weapon.

Arcane Deflection

Rewards shield parries with mana and works well with a shield in the off-hand.

Wand Evasion Attack

One of the new 1.0 skills: piercing, wider shots that clear lines of enemies.

Best Battlemage gear: weapons, armor, accessories and food

Gear matters as much as skills in Enshrouded. With the 1.0 gear cap raised to 55, always upgrade your main weapon first. Here is the battlemage loadout to aim for:

SlotRecommendedWhy
Main weaponHighest-level wand (fire or shock rolls preferred)Your only real damage source. Upgrade it first.
Off-handShield with good block valueParries trigger Arcane Deflection.
OptionalStaff for Blast and Cast burstOnly if you take Blast and Cast.
ArmorLight or medium set with Intelligence + ConstitutionSurvivability matters more than for a Wizard.
Rings / necklaceMagic damage, crit, healthChoose based on your weak point.
FoodHealth, mana and damage dishesKeep all three slots filled.

Best spells & arrows for this build

Spell / arrowUse
EntangleRoots enemies so you can keep firing from your spot.
Summon Shock / Fire TotemExtra damage that stays put while you kite.
Mana DrainBackup sustain in long boss fights.

How to play the Battlemage build

  1. Start at mid range and hold the attack. Wand Mastery and Chain Hit do the work.
  2. When an elite swings, parry with the shield for Arcane Deflection mana.
  3. Drop a totem or Entangle on packs before engaging.
  4. Use Wand Evasion Attack after a dodge to punish groups that line up.
  5. Fight from the air with the glider and Aerial Wand Attack when enemies swarm.

Battlemage build pros and cons

Pros

  • Near-infinite mana
  • Very strong solo
  • Easy to learn
  • Scales well into 1.0 endgame

Cons

  • Lower burst than a pure Wizard
  • Parry timing needed for maximum value
  • Damage depends on wand level

Common battlemage build mistakes

  • Not upgrading the wand. Wand level is your DPS.
  • Skipping Constitution because the build "is a mage".
  • Ignoring the new 1.0 wand skills after the reset.

Battlemage hybrid builds

Enshrouded has no hard class lock, so the battlemage blends well with other archetypes. These are the best hybrid directions:

Enshrouded Battlemage build FAQ

Is the Battlemage wand build good in Enshrouded 1.0?

Yes. It is one of the best solo builds in 1.0. Unity and Arcane Deflection keep your mana topped up, and the new wand skills added more area damage.

Wand or staff for a Battlemage?

The wand is your main weapon. Carry a staff only if you plan to use Blast and Cast for burst windows.

Do I need a shield on a Battlemage?

It is strongly recommended. A shield enables parries, and Arcane Deflection restores mana on a successful parry.

What level do I get Unity?

Plan to reach it in the mid-game (around levels 16–35 in this path). The exact point depends on how many attribute nodes you take along the way.

More Enshrouded 1.0 builds