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Enshrouded Builds

All Enshrouded Builds (1.0)

Every Enshrouded class build in one place: mage, melee, ranged and support. All guides have been rewritten after the 1.0 skill tree reset, with skill paths to the new level 50 cap.

Enshrouded builds compared

This table compares every Enshrouded build by role, main attributes and difficulty. Choose by playstyle first, then open the full guide for the skill order and gear.

BuildTierRoleMain statsDifficultyBest for
WizardS-TierRanged burst DPSIntelligence, SpiritMediumSolo & co-op
BattlemageS-TierMid-range sustained DPSIntelligence, ConstitutionEasy–MediumSolo
BarbarianS-TierMelee burst DPSStrength, ConstitutionMediumSolo & co-op
NecromancerA-TierPet DPS & controlIntelligence, SpiritEasySolo
HealerA-TierSupport / healingIntelligence, SpiritMediumCo-op (2–16 players)
WarriorA-TierMelee all-rounderStrength, ConstitutionEasySolo & co-op
TankA-TierFrontline / aggroConstitution, StrengthEasyCo-op (great solo too)
RangerA-TierRanged physical DPSDexterity, ConstitutionMediumSolo & co-op
AssassinA-TierCritical burst / stealthDexterity, EnduranceHardSolo

Mage builds

Melee builds

Ranged & crit builds

Choosing between Enshrouded builds

Because Enshrouded has no locked classes, every build here is a starting point, not a cage. Most players settle on one main archetype and borrow a few nodes from a neighboring one. A Warrior might take Tank armor scaling, a Wizard might add Battlemage wand sustain, and a Ranger might take Assassin crits. Each build page ends with a Hybrid builds section that shows which combinations work well.

If you are coming back after the 1.0 update, remember that your skill points were refunded. It is the best time to try something new, since you have to re-spend everything anyway.