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Enshrouded 1.0Updated October 20, 2026

How to Summon Skeletons and Totems in Enshrouded 1.0

The skeleton summon is a spell called Hollow Wretch, crafted by the Collector. The Fire, Ice and Shock totems come from the Alchemist. You can keep 1 of each kind out by default and up to 4 with two skills. Here is every summon spell, its recipe and how to raise the cap.

Every summon spell in Enshrouded 1.0

Update 1.0 added summoning to the game: "Players can now actively summon skeletons to fight alongside them", in the changelog's words. There are four skeleton spells and seven totem spells. Stats are base values from the Enshrouded Wiki, before staff, skill and Intelligence bonuses:

SpellTypeLevelManaDamageLastsExtra effect
Hollow Wretch ISkeleton (Hollow ally)171023560sAttacks enemies
Eternal Hollow Wretch ISkeleton (Hollow ally)282035280sAttacks enemies
Hollow Wretch IISkeleton (Hollow ally)4423176100sAttacks enemies
Eternal Hollow Wretch IISkeleton (Hollow ally)4527277120sAttacks enemies
Fire Totem IFire totem1737208sExplodes when it expires
Eternal Fire Totem IFire totem2874309sExplodes when it expires
Eternal Fire Totem IIFire totem45994510sExplodes when it expires
Ice Totem IIce totem1726198s50% slow for 5s
Eternal Ice Totem IIce totem2036229s50% slow for 5s
Ice Totem IIIce totem38583710s50% slow for 5s
Eternal Ice Totem IIIce totem45704311s50% slow for 5s
Shock Totem IShock totem1719178sStamina damage 20 + 1.5 × Intelligence
Shock Totem IIShock totem3841349sStamina damage 20 + 1.5 × Intelligence
Eternal Shock TotemShock totem45503910sStamina damage 20 + 1.5 × Intelligence

Spells marked Eternal don't use charges: you craft them once and keep them. The changelog says every spell in 1.0 has an Eternal version, and Eternal spells can be upgraded like weapons.

How to get the skeleton spell (Hollow Wretch)

All Hollow Wretch spells are crafted by the Collector. The first one only needs Bones and Ectoplasm Fragments, which Hollow enemies drop in the Springlands and Revelwood Hollow Halls:

SpellCrafterStationIngredientsYou get
Hollow Wretch ICollector-20 Ectoplasm Fragment, 50 Bones100 charges
Eternal Hollow Wretch ICollector-60 Ectoplasm Crystal, 4 Giant Bones1 (Eternal, no charges)
Hollow Wretch IICollector-20 Ectoplasm Cluster, 1 Icy Giant Bones100 charges
Eternal Hollow Wretch IICollector-100 Ectoplasm Aggregate, 3 Icy Giant Bones, 2 Diamond Dust, 2 Archaic Core1 (Eternal, no charges)

A Hollow Wretch is an ally that attacks enemies with Cutting and Ice damage and stays for 60 to 120 seconds depending on the tier. Its mana cost is high (102 for the first tier), so cast it before the fight starts.

How to get totem spells

All totems are crafted by the Alchemist. Tier I totems need an Alchemy Station; Ice Totem II, Shock Totem II and all Eternal totems need a Laboratory:

SpellCrafterStationIngredientsYou get
Fire Totem IAlchemistAlchemy Station10 Charcoal, 1 Bronze Bars, 5 Amber, 2 Straw20 charges
Eternal Fire Totem IAlchemistLaboratory15 Obsidian, 15 Coal, 10 Raw Wool, 20 Amethyst1 (Eternal, no charges)
Eternal Fire Totem IIAlchemistLaboratory25 Charcoal, 20 Diamond, 4 Fish Scales, 25 Magma Gel1 (Eternal, no charges)
Ice Totem IAlchemistAlchemy Station3 Shroud Adhesive, 1 Tin Bars20 charges
Eternal Ice Totem IAlchemistLaboratory5 Iron Bars, 5 Enshrouded Oil, 15 Lapislazuli1 (Eternal, no charges)
Ice Totem IIAlchemistLaboratory2 Aquamarine Dust, 2 Shroud Sludge, 5 Mother-Of-Pearl20 charges
Eternal Ice Totem IIAlchemistLaboratory30 Diamond Dust, 30 Ice, 15 Celestium Bars1 (Eternal, no charges)
Shock Totem IAlchemistAlchemy Station4 Bonemeal, 1 Tin Bars, 2 Calla Luna20 charges
Shock Totem IIAlchemistLaboratory5 Shroud Sludge, 1 Iron Dust, 1 Gold Bars, 1 Green Vitriol Dust20 charges
Eternal Shock TotemAlchemistLaboratory25 Sparkling Dust, 10 Moonstone Dust, 15 Celestium Bars, 20 Magma Gel1 (Eternal, no charges)

Which totem to use

  • Fire Totem: the highest damage per tier, and it explodes when it expires. Best for damage.
  • Ice Totem: its projectiles slow enemies by 50% for 5 seconds, so enemies take longer to reach you.
  • Shock Totem: the cheapest totem to cast, and its hits deal Stamina damage that fills the enemy's stun bar. The Stamina damage scales with your Intelligence.

Totems last 8 to 11 seconds, so you recast them often. With Totem Mastery you can have several out at once, and you can mix types, for example Ice to slow and Fire to damage.

How many skeletons and totems you can have

Every summon spell says the maximum is "1 by default which can be increased via skills". Two skills raise it, one rank at a time. The text below is the in-game text from the 1.0 game files (build 1267041):

SkillCostRank 1Rank 2Rank 3
Advanced Necromancy2 pt per rankIncreases the maximum amount of summoned Hollow allies from spells by 1.Increases the maximum amount of summoned Hollow allies from spells by 2.Increases the maximum amount of summoned Hollow allies from spells by 3.
Totem Mastery2 pt per rankIncreases the maximum amount of summoned totems by 1.Increases the maximum amount of summoned totems by 2.Increases the maximum amount of summoned totems by 3.

So the maximum is 4 Hollow Wretches and 4 totems. From an empty tree, maxing Advanced Necromancy costs 10 points by the cheapest path and Totem Mastery 11. On top of that, 1.0 added a global limit: the game "counts the currently active creatures spawned by players and enforces a maximum. When players cast more creatures than the allowed maximum, the oldest creature gets replaced."

Other ways to get minions

  • Necromancer skill (1 pt per rank, 3 ranks): When killing an enemy with a Magic weapon, you have a 15% chance to summon a friendly Skull Companion.
  • Gem of Lesser Necromancy: a weapon gem that has a chance to raise an unarmored Hollow ally when you kill an enemy, if you don't already have one. The wiki says it drops from the Hollow Reaper in the Nomad Highlands Hollow Halls. 1.0 gave it a limit on how many companions it can raise, and gem companions now "start to lose health after a while when out of combat."

Build a summoner around these spells

Our Enshrouded summoner build (the Necromancer) takes Advanced Necromancy, Totem Mastery and the Trickster nodes that speed up spellcasting, and has a full skill order from level 1 to 50. Load it in the skill planner to see every node, or start from the level 1 to 15 stage. For what changed in 1.0, read the Necromancer before and after 1.0. Healers and Battlemages can borrow a totem too: see the Healer and Battlemage builds.

Summon spells FAQ

How do you summon skeletons in Enshrouded?

Cast the Hollow Wretch spell from a staff. Hollow Wretch I is a level 17 spell crafted by the Collector from 20 Ectoplasm Fragment and 50 Bones, which gives 100 charges.

What is the skeleton summon spell called in Enshrouded?

Hollow Wretch. There are four versions: Hollow Wretch I and II, and Eternal Hollow Wretch I and II, which never run out of charges.

How many skeletons can you summon in Enshrouded?

1 by default. Advanced Necromancy adds up to 3 more (2 points per rank), for 4 Hollow allies from spells.

How many totems can you have out at once?

1 by default. Totem Mastery adds up to 3 more (2 points per rank), for 4 totems.

Where do you get totem spells in Enshrouded?

The Alchemist crafts them. Tier I totems are made at an Alchemy Station; the higher tiers and Eternal totems need a Laboratory.

Is there a limit on summons in Enshrouded 1.0?

Yes. Besides the per-spell caps, the 1.0 changelog says the game counts the active creatures spawned by players and enforces a maximum: when you go over it, the oldest creature is replaced.

Sources & how we checked this guide

Facts on this page were last checked on October 20, 2026 against Enshrouded 1.0.0.2 (Steam build 1269579). Patch facts come from Keen Games' official posts. Skill ranks, point costs and percentages were checked against the in-game skill text exported from the 1.0 game files (build 1267041) and cross-checked with two independent community sources. Item names were checked against the official Enshrouded Wiki. Read our methodology.