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Enshrouded Builds

Enshrouded Skill Tree Guide (1.0)

How the Enshrouded skill tree works in 1.0: all twelve archetypes, the six attributes, skill points and resets, and how to plan a build that reaches level 50.

How the Enshrouded skill tree works

The Enshrouded skill tree is one large connected web that every character shares. You start in the middle and unlock nodes outward with skill points earned from leveling. Some nodes are small attribute increases, others are passive bonuses, and a few are build-defining skills like Blink, Unity or Battle Heal. Nodes are grouped into archetypes, and your build is the shape your path makes through them.

All 12 Enshrouded archetypes

AreaArchetypeFocusUsed by
WarriorWarriorOne-handed melee, sustainWarrior
WarriorTankHeavy armor, blocking, aggroTank
WarriorBarbarianTwo-handed weapons, stunsBarbarian
WarriorAthleteStamina and movementMelee utility
MageWizardElemental spell and staff damageWizard
MageBattlemageWands + shieldsBattlemage
MageHealerHealing and supportHealer
MageTricksterCrowd control and debuffsMage utility
RangerRangerBows, extra arrows, weak pointsRanger
RangerAssassinCrits, daggers (since 1.0), gliderAssassin
RangerBeastmasterHunting and survival utilityUtility
RangerSurvivorExploration and survival utilityUtility

Attributes explained

Most nodes on the path to big skills are attribute nodes, so knowing what each attribute does is the first step toward a good Enshrouded build.

AttributeEffectMain builds
StrengthMelee damageWarrior, Barbarian, Tank
DexterityBow and dagger damageRanger, Assassin
IntelligenceStaff, wand and spell damageWizard, Battlemage, Healer, Necromancer
ConstitutionAbout +50 max health per pointEvery build, Tank most
SpiritAbout +20 max mana per pointAll mage builds
EnduranceStamina for dodging, blocking, glidingMelee and Assassin

Planning a build in 1.0

With the level cap at 50, you have more points than in Early Access, but still not enough to fill everything. The best builds pick one main archetype, go deep for its key skills, and use a neighbouring archetype for support: Tank armor for a Warrior, Battlemage sustain for a Wizard, Assassin crits for a Ranger. Avoid spreading single points across the whole tree. Many weak nodes add up to much less than a few strong capstones.

Utility archetypes like Athlete, Trickster, Beastmaster and Survivor are rarely a build's main focus, but one or two of their nodes can help a lot with movement, control or exploring the Shroud.

Skill tree FAQ

How many archetypes are in the Enshrouded skill tree?

Twelve, in three combat areas: Warrior (Warrior, Tank, Barbarian, Athlete), Mage (Wizard, Battlemage, Healer, Trickster) and Ranger (Ranger, Assassin, Beastmaster, Survivor).

How do you get skill points in Enshrouded?

Mainly by leveling up, which you do by gaining XP from combat, quests and exploration. The 1.0 level cap is 50.

Can you reset skills in Enshrouded?

Yes, you can respec your skill points. Everyone also got a free reset with the 1.0 launch.

How many skill points do you get at level 50?

The exact 1.0 total has not been officially confirmed, and community sources disagree. We will update this answer when Keen Games publishes it.