The Mage area at a glance
The Mage area has 75 nodes and 55 different skills. Maxing every one of them would cost 224 points, which is 106% of the 212 points a fully explored level 50 character has. So no build can take the whole area: you choose a path through it.
| Group | Focus | Skills | Points to max | Our builds |
|---|---|---|---|---|
| Wizard | Elemental spell and staff damage, spell crits, summon limits | 17 | 83 | Wizard, Battlemage |
| Healer | Healing, auras and support | 14 | 56 | Wizard, Healer |
| Battlemage | Wands, wards and shields, wand attacks | 13 | 43 | Wizard, Battlemage, Healer |
| Trickster | Spell charge speed, mana regeneration, utility | 11 | 42 | Wizard |
Key Mage skills
These are the Mage skills our 1.0 build presets are built around, most shared first, with their in-game effect at max rank:
| Skill | Group | Cost | In-game effect at max rank | Used by our builds |
|---|---|---|---|---|
| Blink | Healer | 4 pt | Replaces the Dodge Roll ability with a short-range teleport. | Wizard, Battlemage, Necromancer, Healer |
| Wand Mastery | Battlemage | 1 pt × 3 | Wand damage is increased by 15%. | Wizard, Battlemage, Necromancer, Healer |
| Unity | Battlemage | 1 pt × 3 | Damaging enemies with Wands has a 30% chance to restore 6% of your maximum Mana. | Wizard, Battlemage, Necromancer, Healer |
| Wizard | Wizard | 2 pt × 3 | Critical Strike chance with Wands and Staves is increased by 6%. | Wizard, Battlemage, Necromancer |
| Mage Apprentice | Wizard | 1 pt × 3 | Damage with Wands and Staves increased by 15%. | Wizard, Battlemage, Necromancer |
| Chain Hit | Wizard | 3 pt | Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one. | Wizard, Battlemage, Necromancer |
| Life Burst | Battlemage | 4 pt | Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target. | Battlemage, Necromancer, Healer |
| Totem Mastery New in 1.0 | Wizard | 2 pt × 3 | Increases the maximum amount of summoned totems by 3. | Necromancer, Healer |
| Wand Specialization | Battlemage | 3 pt | Unlocks Special Abilities of Wands. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. | Wizard, Battlemage |
| Arcane Deflection | Battlemage | 1 pt × 3 | Successfully parrying an enemy's attack restores 30 Mana. | Wizard, Battlemage |
| Exalted | Battlemage | 5 pt | Gain one point of Intelligence for every two levels of the Flame. | Wizard, Battlemage |
| Aerial Wand Attack New in 1.0 | Battlemage | 3 pt | When equipped with a Wand, you can perform a special attack by holding [Use Item] during a jump. | Wizard, Battlemage |
What's new in the Mage skill tree in 1.0
1.0 added these skills to the Mage area. Values are the in-game text at max rank:
| Skill | Group | Cost | Effect at max rank |
|---|---|---|---|
| Advanced Necromancy | Wizard | 2 pt × 3 | Increases the maximum amount of summoned Hollow allies from spells by 3. |
| Totem Mastery | Wizard | 2 pt × 3 | Increases the maximum amount of summoned totems by 3. |
| Aerial Wand Attack | Battlemage | 3 pt | When equipped with a Wand, you can perform a special attack by holding [Use Item] during a jump. |
| Wand Evasion Attack | Battlemage | 4 pt | When equipped with a Wand, you can perform a Wand Evasion Attack by pressing [Use Item] while evading. It fires a magical disc that pierces enemies and deals 50% additional weapon damage. |
| Blast and Cast | Trickster | 3 pt | After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%. |
Mages also got the most new spells in 1.0: nine new spell types including three totems and a skeleton summon, and an Eternal version of every spell that you can upgrade. See the new 1.0 skills, rank by rank, and for a full caster build start with our Enshrouded mage build.
Where to start in the Mage area
A few nodes can be learned without owning a neighbour. They are the entry points of the Mage area:
- Intelligence node (1 pt) leads to Eternal Spark
- Intelligence node (1 pt) leads to Healer
- Spirit node (1 pt) leads to Mage Apprentice
- Spirit node (1 pt) leads to Mana Currents
From there, a node unlocks once it connects to one you already have. Use the planner to see the cheapest path to any skill.
Mage leveling route: level 1 to 50
Every build in this area follows the same three stages. Points come from levels and from the Shroud Roots and Elixir Wells you clear, so each stage below assumes you have explored the biomes that match your level. Each link opens that stage's preset in the planner:
The general rule: in stage 1 take your weapon's specialization and the first damage nodes of your main group, in stage 2 buy and max the build-defining skills, and in stage 3 finish capstones and reach into one neighbouring group for defense or sustain. Each class guide explains why its skills come in that order.
All Mage skills by group
Every Mage skill with its cost and the in-game effect at rank 1 and at max rank. Open shows the skill in the planner.
Wizard skills
| Skill | Cost | Rank 1 | Max rank | Planner |
|---|---|---|---|---|
| Intelligence node | 1 pt | Increases your Intelligence attribute by 1. | Increases your Intelligence attribute by 1. | Open |
| Wizard | 2 pt × 3 | Critical Strike chance with Wands and Staves is increased by 2%. | Critical Strike chance with Wands and Staves is increased by 6%. | Open |
| Mage Apprentice | 1 pt × 3 | Damage with Wands and Staves increased by 5%. | Damage with Wands and Staves increased by 15%. | Open |
| Arsonist | 2 pt × 3 | All Fire damage is increased by 10%. | All Fire damage is increased by 30%. | Open |
| Iceman | 2 pt × 3 | All Ice damage is increased by 10%. | All Ice damage is increased by 30%. | Open |
| Thunder | 2 pt × 3 | All Shock damage is increased by 10%. | All Shock damage is increased by 30%. | Open |
| Dark Arts | 2 pt × 3 | All Shroud damage is increased by 10%. | All Shroud damage is increased by 30%. | Open |
| Frost | 2 pt × 3 | When receiving Melee damage, the attacker will be slowed down for 3 s. | When receiving Melee damage, the attacker will be slowed down for 9 s. | Open |
| Bone to Ash | 1 pt × 3 | Damage against Hollow is increased by 5%. | Damage against Hollow is increased by 15%. | Open |
| Chain Hit | 3 pt | — | Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one. | Open |
| Mass Destruction | 3 pt | — | Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target. | Open |
| Radiant Aura | 1 pt × 3 | All Fell enemies within 2.1 meters take 1 Fire damage per Intelligence per second. | All Fell enemies within 6.1 meters take 3 Fire damage per Intelligence per second. | Open |
| Fire Resistance | 1 pt × 3 | Increases your Fire Resistance by 5%, which reduces the amount of Fire damage received. | Increases your Fire Resistance by 15%, which reduces the amount of Fire damage received. | Open |
| Ice Resistance | 1 pt × 3 | Increases your Ice Resistance by 5%, which reduces the amount of Ice damage received. | Increases your Ice Resistance by 15%, which reduces the amount of Ice damage received. | Open |
| Shock Resistance | 1 pt × 3 | Increases your Shock Resistance by 5%, which reduces the amount of Shock damage received. | Increases your Shock Resistance by 15%, which reduces the amount of Shock damage received. | Open |
| Advanced Necromancy New in 1.0 | 2 pt × 3 | Increases the maximum amount of summoned Hollow allies from spells by 1. | Increases the maximum amount of summoned Hollow allies from spells by 3. | Open |
| Totem Mastery New in 1.0 | 2 pt × 3 | Increases the maximum amount of summoned totems by 1. | Increases the maximum amount of summoned totems by 3. | Open |
Healer skills
| Skill | Cost | Rank 1 | Max rank | Planner |
|---|---|---|---|---|
| Spirit node | 1 pt | Increases your Spirit attribute by 1. | Increases your Spirit attribute by 1. | Open |
| Healer | 1 pt × 3 | Health gain from healing spells and Water Aura is increased by 15%. | Health gain from healing spells and Water Aura is increased by 45%. | Open |
| Water Aura | 1 pt × 3 | You emit a healing aura that heals you and all injured allies within 5.1 meters. | You emit a healing aura that heals you and all injured allies within 15.1 meters. | Open |
| Waters of Life | 2 pt | — | Increases Water Aura healing to 2 Health per 2 points of Intelligence. | Open |
| Healing Revive | 1 pt × 3 | Revive players with 8% increased Health. | Revive players with 24% increased Health. | Open |
| Life Essences | 1 pt × 3 | Increases your maximum Health by 3 times your Intelligence attribute. | Increases your maximum Health by 9 times your Intelligence attribute. | Open |
| Necromancer | 1 pt × 3 | When killing an enemy with a Magic weapon, you have a 5% chance to summon a friendly Skull Companion. | When killing an enemy with a Magic weapon, you have a 15% chance to summon a friendly Skull Companion. | Open |
| Righteous Fire | 2 pt × 3 | Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies. | Healing any target with a spell triggers a burst of fire that deals 60% of the heal amount as Fire damage to nearby Fell enemies. | Open |
| Shared Misery | 2 pt × 3 | When you receive Shroud damage, all players within 5 meters receive 15% increased Shroud Resistance for 30 seconds. | When you receive Shroud damage, all players within 15 meters receive 15% increased Shroud Resistance for 30 seconds. | Open |
| Shroud Mitigation | 1 pt × 3 | Dealing damage with a Magic weapon has a 10% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters. | Dealing damage with a Magic weapon has a 30% chance to trigger a small flame burst that restores 9 seconds of Time in the Shroud to you and your allies within 20 meters. | Open |
| Shroud Resistance | 1 pt × 3 | Increases your Shroud Resistance by 5%, which reduces the amount of Shroud damage received. | Increases your Shroud Resistance by 15%, which reduces the amount of Shroud damage received. | Open |
| Blink | 4 pt | — | Replaces the Dodge Roll ability with a short-range teleport. | Open |
| Emergency Blink | 2 pt | — | You can blink while being stunned. This will break the stunned state. | Open |
| Divine Surge | 4 pt | — | Healing spells can perform Critical Strikes that scale with your Critical Strike damage. | Open |
Battlemage skills
| Skill | Cost | Rank 1 | Max rank | Planner |
|---|---|---|---|---|
| Wand Mastery | 1 pt × 3 | Wand damage is increased by 5%. | Wand damage is increased by 15%. | Open |
| Wand Specialization | 3 pt | — | Unlocks Special Abilities of Wands. Press [Special Ability] to unleash a powerful Special Ability after generating enough Focus. | Open |
| Unity | 1 pt × 3 | Damaging enemies with Wands has a 10% chance to restore 2% of your maximum Mana. | Damaging enemies with Wands has a 30% chance to restore 6% of your maximum Mana. | Open |
| Sting | 3 pt | — | Repeated Wand damage is increased by 20%. | Open |
| Eternal Spark | 1 pt × 3 | Dealing damage with Wand projectiles has a 15% chance to restore 1 durability to that weapon. | Dealing damage with Wand projectiles has a 45% chance to restore 1 durability to that weapon. | Open |
| Arcane Deflection | 1 pt × 3 | Successfully parrying an enemy's attack restores 10 Mana. | Successfully parrying an enemy's attack restores 30 Mana. | Open |
| Arcane Proliferation | 3 pt | — | Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage. | Open |
| Blink Attack | 2 pt | — | Blinking into an enemy triggers an explosion which deals Fire damage in a small radius. | Open |
| Evasion Attack | 4 pt | — | When equipped with a Melee weapon, you can perform an Evasion Attack by pressing [Use Item] while evading. You will dash towards the enemy and deal 50% additional weapon damage. | Open |
| Life Burst | 4 pt | — | Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target. | Open |
| Exalted | 5 pt | — | Gain one point of Intelligence for every two levels of the Flame. | Open |
| Aerial Wand Attack New in 1.0 | 3 pt | — | When equipped with a Wand, you can perform a special attack by holding [Use Item] during a jump. | Open |
| Wand Evasion Attack New in 1.0 | 4 pt | — | When equipped with a Wand, you can perform a Wand Evasion Attack by pressing [Use Item] while evading. It fires a magical disc that pierces enemies and deals 50% additional weapon damage. | Open |
Trickster skills
| Skill | Cost | Rank 1 | Max rank | Planner |
|---|---|---|---|---|
| Arcane Concentration | 5 pt | — | Gain one point of Spirit for every two levels of the Flame. | Open |
| Blast and Cast New in 1.0 | 3 pt | — | After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%. | Open |
| Quick Charge | 1 pt × 3 | Charge Time of spells is reduced by -10%. | Charge Time of spells is reduced by -30%. | Open |
| Mana Currents | 1 pt × 3 | Base Mana Regeneration is increased by 5. | Base Mana Regeneration is increased by 15. | Open |
| Spellslinger | 1 pt × 3 | Staff damage is increased by 5%. | Staff damage is increased by 15%. | Open |
| Terror | 2 pt × 3 | Critical Strikes with spells have a 20% chance to stun the target for 2 seconds. | Critical Strikes with spells have a 60% chance to stun the target for 2 seconds. | Open |
| Bloodletting | 2 pt × 3 | Critical Strikes with spells have a 20% chance to spawn two Health, Mana, and/or Stamina Orbs. | Critical Strikes with spells have a 60% chance to spawn two Health, Mana, and/or Stamina Orbs. | Open |
| Counterstrike | 1 pt × 3 | After receiving damage, there is a 8% chance to reflect 20% of the damage back to the attacker as Fire damage. | After receiving damage, there is a 24% chance to reflect 60% of the damage back to the attacker as Fire damage. | Open |
| Blood Magic | 4 pt | — | When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. | Open |
| Begone! | 3 pt | — | A magic-powered punch that pushes back and stuns enemies. | Open |
| Sleight of Hand | 1 pt × 3 | Unarmed damage is increased by 30%. | Unarmed damage is increased by 90%. | Open |
Mage skill tree FAQ
How many skills are in the Enshrouded Mage skill tree?
What is new in the Mage skill tree in 1.0?
Where do you start in the Mage area?
Which builds use the Mage skill tree?
Other areas: Warrior skill tree · Ranger skill tree · Core skill tree · how to respec
Sources & how we checked this guide
Facts on this page were last checked on October 20, 2026 against Enshrouded 1.0.0.2 (Steam build 1269579). Patch facts come from Keen Games' official posts. Skill ranks, point costs and percentages were checked against the in-game skill text exported from the 1.0 game files (build 1267041) and cross-checked with two independent community sources. Item names were checked against the official Enshrouded Wiki. Read our methodology.