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Enshrouded Builds
A-TierEnshrouded 1.0Pet DPS & controlUpdated October 17, 2026

Enshrouded Necromancer / Summoner Build for 1.0

New in Enshrouded 1.0: raise Hollow skeletons, plant elemental totems and let your army do the work.

Enshrouded Necromancer build overview

The Enshrouded Necromancer build is the newest archetype in the game and is getting a lot of searches after the 1.0 launch. 1.0 added four summoning spells (Summon Hollow Skeleton, Summon Fire Totem, Summon Ice Totem and Summon Shock Totem) and two new skills, Advanced Necromancy and Totem Mastery, which raise how many skeletons and totems you can keep active.

This summoner build takes those tools and puts them in a mage framework. Skeletons draw aggro and deal steady damage, totems hold chokepoints with elemental area damage, and you fire a wand from behind them. The guide explains how to path the new summon skills, which spells to slot, and how to keep your minions alive against 1.0 bosses.

StatValue
Tier (1.0)A-Tier
RolePet DPS & control
DifficultyEasy
Best forSolo
WeaponWand + summon spells
ArmorLight / medium
Main attributesIntelligence, Spirit
Skill treeMage tree (new 1.0 summon skills)
Max level50 (gear up to 55)

What changed for the Necromancer in Enshrouded 1.0

Summons did not exist as a real playstyle before 1.0. Because Advanced Necromancy and Totem Mastery increase your summon limits, the Necromancer can now hold whole fights by itself. Solo players who struggled with aggro now have built-in tanks.

Since this is a brand-new archetype, exact summon numbers may still change with post-launch hotfixes. We will update this page when Keen Games publishes patch notes.

1.0 skill tree reset

Every character's skill tree was reset at the 1.0 launch on October 15, 2026, and all points were refunded. Re-spend your points before leaving your base. Your character level is kept.

Necromancer attribute priority

Attribute points decide how your necromancer build scales. Use this priority when you spend points on the skill tree:

AttributePriorityWhy
IntelligenceVery highMagic scaling for your wand and spells.
SpiritHighSummon spells are mana-hungry. Expect to recast often.
ConstitutionMediumYour minions draw aggro, but area attacks still reach you.
EnduranceLowBasic mobility only.

Enshrouded Necromancer skill tree path (level 1–50)

Below is the recommended necromancer skill order for Enshrouded 1.0, split into early, mid and late game. Fill in attribute nodes as you path between these key skills. With the 1.0 level cap at 50 you have more points than in early access, so the late-game tab includes optional flex picks.

  1. 1

    Wizard / Battlemage entry nodes

    Get magic damage and crit online first.

  2. 2

    Wand Mastery

    Your personal damage while summons are on cooldown.

  3. 3

    Intelligence + Spirit nodes

    Mana pool for summons.

Verify in-game

Skill names and positions are taken from the 1.0 launch tree. Keen Games may adjust values in hotfixes, so always check the in-game tooltip before committing your points.

Key Necromancer skills explained

Advanced Necromancy

More Hollow skeletons at once. More bodies means more damage and more aggro soaked.

Totem Mastery

More active totems. Mix Fire, Ice and Shock for damage plus slows.

Unity

Wand-based mana sustain so you can resummon all fight.

Best Necromancer gear: weapons, armor, accessories and food

Gear matters as much as skills in Enshrouded. With the 1.0 gear cap raised to 55, always upgrade your main weapon first. Here is the necromancer loadout to aim for:

SlotRecommendedWhy
Main weaponWand with Intelligence rollsPersonal DPS and mana via Unity.
SpellsSummon Hollow Skeleton + 1–2 totem spellsUpgrade Eternal versions when available.
ArmorLight set with mana / Intelligence bonusesMana is the bottleneck.
AccessoriesMax mana, mana regen, magic damageSustain first.
FoodMana dish, health dish, Intelligence dishAlways fill all three.

Best spells & arrows for this build

Spell / arrowUse
Summon Hollow SkeletonFrontline minions that draw aggro.
Summon Ice TotemSlows enemies so they stay in your kill zone.
Summon Fire / Shock TotemArea damage at chokepoints.
EntangleRoots dangerous elites.

How to play the Necromancer build

  1. Summon skeletons before engaging and let them pull aggro.
  2. Drop an Ice Totem in the middle of the fight and a damage totem next to it.
  3. Stay behind your summons and fire the wand to refill mana through Unity.
  4. Resummon as soon as minions die. Don't let your frontline fall apart.
  5. On bosses, place totems where the boss will move to, not where it is now.

Necromancer build pros and cons

Pros

  • Built-in aggro control
  • Very relaxed solo play
  • New and fresh for 1.0
  • Strong in defensive base fights

Cons

  • Mana-hungry
  • Summon AI can pull extra packs
  • Lower single-target burst than a Wizard

Common necromancer build mistakes

  • Skipping Spirit and running out of mana mid-fight.
  • Placing totems out of range of the actual fight.
  • Forgetting summon limits. Take Advanced Necromancy and Totem Mastery.

Necromancer hybrid builds

Enshrouded has no hard class lock, so the necromancer blends well with other archetypes. These are the best hybrid directions:

Enshrouded Necromancer build FAQ

Is there a Necromancer class in Enshrouded?

There are no fixed classes, but Enshrouded 1.0 added Summon Hollow Skeleton, three elemental totem spells and the Advanced Necromancy and Totem Mastery skills. Together they make a real summoner build.

What does Advanced Necromancy do?

It increases how many skeletons you can have summoned at the same time.

What does Totem Mastery do?

It increases your active totem limit, so you can stack Fire, Ice and Shock totems together.

Is the summoner build good solo?

Yes. Skeletons soak aggro, which helps solo players most of all.

More Enshrouded 1.0 builds